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lb:prsi [2023-12-17 11:20:24] – [Requirements] ninjasrlb:prsi [2023-12-17 16:18:17] (current) – [Prší] ninjasr
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-~~NOTOC~~ 
 ====== Prší ====== ====== Prší ======
-[{{ https://files.catbox.moe/1e9zaq.png | Deck coming sometime!}}]+{{ lb:img:prsi.png }}
 Prší (raining/it's raining) is a Czech variant of the card game Mau-Mau((:fn:>Which I learn from the vile Wikipedia. I had never heard of Mau-Mau prior to looking into prší online.)). The rules are quite simple to learn and remember. Consequently, I play this game a lot with family and friends.\\ Prší (raining/it's raining) is a Czech variant of the card game Mau-Mau((:fn:>Which I learn from the vile Wikipedia. I had never heard of Mau-Mau prior to looking into prší online.)). The rules are quite simple to learn and remember. Consequently, I play this game a lot with family and friends.\\
  
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 The cards are split into 4 suits, or colors, which are: **Hearts** (or Red), **Bells**, **Acorns** and **Leaves** (or Green). Each suit contains 8 cards, which are: Ace, King, Upper (equivalent to a Queen), Lower (equivalent to a Jack), Ⅹ, Ⅸ, Ⅷ, Ⅶ.\\ The cards are split into 4 suits, or colors, which are: **Hearts** (or Red), **Bells**, **Acorns** and **Leaves** (or Green). Each suit contains 8 cards, which are: Ace, King, Upper (equivalent to a Queen), Lower (equivalent to a Jack), Ⅹ, Ⅸ, Ⅷ, Ⅶ.\\
 Although these are all the cards that you usually play the game with, you can theoretically play with more cards - although all you'd be doing is adding a number of useless cards to the deck. Although these are all the cards that you usually play the game with, you can theoretically play with more cards - although all you'd be doing is adding a number of useless cards to the deck.
-==== French Cards ==== +
-The suits are pretty simple: Hearts = Hearts; Bells = Diamonds; Acorns = Clubs; Leaves = Spades. Queens become the Uppers and Jacks become the Lowers. Then just remove all numbers lower than 7. And of course, there's no need for Jokers.+
 ===== Rules ===== ===== Rules =====
-Rules are important for any kind of game and I shall now explain them. 
 ==== Start ==== ==== Start ====
-First you should determine who the dealer is. The dealer has the task of mixing the cards and dealing them to the rest of the playersEvery round, the dealer changes and the new dealer will usually be the loser of the previous round.\\ +One player needs to be selected as a dealer. There isn't anything special to it, so you can pick at random. The dealer is to mix the cards up and deal them to the other players. Each player is to receive 4 or 5 cards((:fn:>Different groups of people prefer one over the otherMy family and I tend to play with 5 cardsbut I've interacted with people who play with 4 cards.)). How the dealer distributes the cards is up to them - I tend to give each player two cards, then the next two once they circle around.\\ 
-At the start of the game, each player receives either 4 or 5 cards (this depends on choice and doesn't impact the length of a game too much). Once every player receives their cards a single card is placed in the middle (bottom down) and the rest of the cards are placed in a stack (top down) next to it.\\ +Once each player has received their cardsthe remaining cards are placed in a stack in the middle of the play area. The top card is taken off, turned over (facing top upand placed next to the stack.\\ 
-As the game is played in turns, next is to determine who starts. The player who starts is usually the one who is to the right of the dealer. Play order is then clockwise, but can be anti-clockwise if you feel like it+The last thing to keep in mind is if the middle card is an Upper. If it is, then it's necessary to check the card at the bottom of the stack. The card will then have that color.\\ 
-==== The Game ==== +The starting player is usually the one who sits to the right of the dealer. The order in which is players go is usually clockwise. 
-The goal of the game is to get rid of all your cards. You do this by placing your cards on the middle card. However, you can only place a card if you have one that matches the colour or number/type of the middle card. So if the middle card is a king of bells, you can place an 8 of bells or a king of hearts but not a 10 of hearts. If you can't place any card (or you choose not to)you have to take an extra card from the stack.\\ +==== General Gameplay ==== 
 +Each player'goal is to reduce their number of cards to zeroThe first player to do so wins the game.\\ 
 +This is achieved by placing the cards the player has onto the middle card (which will quickly resemble a pile)A card can only be placed if it matches the current color or number - so you can only place Bells onto Bells and Ⅷs onto Ⅷs.\\ 
 +If a player can't place any card then they may take the top card from the stack. The player can also choose not to place any of their cards downfor whatever reason. A player cannot pass their turn without placing a card down or taking a card from stack.
 ==== Special Cards ==== ==== Special Cards ====
-The rules given above are the basicsnext are the cards that do a little more than just decrease or increase your card count.\\ +In addition to the normal rules, there are additional rules that govern special cards. These cards are what spices up the gameplay and makes playing the game particularly enjoyable
-The only ones that really matter (without taking special rules into account) are the 7s, Uppers and the Aces.\\ +=== Ⅶ === 
-=== Sevens === +If a player places a Ⅶ down, then the next player is forced to take two cards from the stack on their turn and forced to skip a turnHowever, if the next player has Ⅶ themselves, they can avoid having to take two cards by forcing the next player to take four cardsEach subsequent Ⅶ increases the number of cards the next player is forced to take by twoIn total (in normal games) the number of cards a player can take is eight.
-These cards force the next player to take two cards from the stack. This isn't unavoidable though. If they have themselves, they can place it down... and then the //next// player is forced to take //four// cardsThis can go on until all 7s have been placed (for a total of cards for whatever unlucky bastard gets hit with that). When you get hit with 7, you can'take your turn and it moves to the next player.\\+
 === Uppers === === Uppers ===
-These cards are the "change the colour" cards. They can be placed on any card and they change the colour to whatever the player desires. So if you have a bunch of bells, but the current colour is leaves... place an Upper and now you can place your bells.\\  +An upper card allows the player to change the suit that is currently being played. So if the current suit is Acorns, a player can place an Upper to change it to Bells. These Uppers can also be placed onto any card, regardless of their own suit.
-These are very simple+
 === Aces === === Aces ===
-An Ace freezes the next player's turn. Similar to 7sthey can avoid this if they place an Ace themselves. Yeahnot much else to add.+An Ace can be used to block the next player's turn. The next player won't be able to place a card or take one from the stack. Similar to the Ⅶthe next player can avoid this by placing down their own Ace, which then blocks the next player.
 ==== Bonus Rules ==== ==== Bonus Rules ====
-The rules given are basically the standard. Wherever you go in Czechia, they will all be familiar with themThese next ones are extras that make the game a bit more interesting. I've picked them up over the years and now I shall share them with you.+The rules I mentioned previously are basically the standard and apply everywhere in Czechia. However, these next few rules make the game a bit more interesting and are recommended if you've gotten bored of regular gameplay. These are non-standard and I picked them up over the years.\\ 
 +Once you and your friend group become familiar with these rules, it's necessary to double-check what rules the games are being played under - to avoid potential arguments.
 === Green King/King of Leaves === === Green King/King of Leaves ===
-This rule makes the King of Leaves actually useful.\\ +This rule grants additional power to the King of Leaves. When a player places this king downthe next player is forced to take three cards from the stack. There is no way to get out of doing this.\\ 
-When you place this bad boy down the next player has to take cards from the stackno exceptions. You can't place another card to prevent it.\\ +However, if, for whatever reason, you're playing with multiple decks of cards, then the Green King //can// stack
-Combining it with the previous 8 card combo will lead to hilarity or sorrow depending on which side you're on.\\ +=== Red /Ⅶ of Hearts === 
-You can alternatively think of it as the "Tactical Nuke" rule+Normally, when a player disposes of all their cards they win. This rule prevents such players from savoring the taste of victory.\\ 
-=== Red Seven/Seven of Hearts === +Once a player finishes their turnit's possible for the previous player to place down Red Ⅶ, which forces them back into the game by making them take two cards from the stackThis only applies within one cycleso if the player survives the first cycle after they win, then they're out of the game completely and can'be brought in again.\\ 
-When a player finishes their turn they win, they're out of the game... right?\\ +Based on experience, this is the most popular bonus rule.
-Wellwith this rule they won't be for a brief moment. If the player that goes before them places 7 of Hearts they will be forced back inHowever, if this last player doesn't have a 7 of Hearts, can'place it or chooses not to then the opportunity is lost.+
 === Loser loses 1 card === === Loser loses 1 card ===
-This rule is fairly simple. When a player loses a gamethey have less card the next game. The purpose is to spice the game up a bit... Sometimes playing 20 rounds back-to-back while passing the time gets a little repetitive.\\+Playing multiple games in a row can quickly get stale and this rule is meant to alleviate that.\\ 
 +When a player loses a game they'll have one less card for the next game. So while everyone else may start with four cards, this player will start with three.
 ===== Trivilinks ===== ===== Trivilinks =====
-  * Despite what this article said before... decided to check whether it was a czech card game or not. As it turns out... it's a variant of a card game called "Mau-Mau" (at least that's what our friend Wikipedia says). +  * When first heard of Uno, I thought there were suspicious number of similarities to Prší. Turns out, Uno is also a variant of Mau-Mau.
-  * In the past, I had noticed the game Uno had lot of similarities to Prší... yeah Uno'also a variant of Mau-Mau+
-  * The Wikipedia page includes a few extra rules... so I'll just uh... inspire myself with them. +
-  * Games I've played in the past occasionally lead to some interesting moments that have led to weird tips and tricks. +
-    * For example, instead of placing an Upper to change the colour to one you want, you should instead pick a colour that you don't have at all. By the time it's your turn again, the colour will be the one you wanted all along.+
 {{tag>tabletop_games}} {{tag>tabletop_games}}
lb/prsi.1702812024.txt.gz · Last modified: 2023-12-17 11:20:24 by ninjasr

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